![]() ![]() Part of the reason why the novelty of hacking wears off is that Watch Dogs is so long. In the beginning, hacking is awesome and you want to do it all the time, but it soon becomes just another tool, and that's when the rest of the game starts to underwhelm. The problem is that it's strapped to a pretty tired genre - the open-world action adventure - and this one differentiating factor just isn't enough to make us feel interested in another million-hour side activity marathon. Raising and lowering bridges, messing with traffic lights and bollards, shifting trains about, peeking into people's lives - that's all brilliant stuff, and a lot of fun. No, give Ubisoft the credit it deserves: the hacking in Watch Dogs is cool. Here's why Watch Dogs just isn't doing it for us any more: The novelty of hacking wears off quickly. One month on, when we've had time to faff about with it at our leisure, we've mostly gone off it. It's definitely not a bad game, and many people enjoy it. Watch Dogs is a triumph for Ubisoft, selling like hot cakes on both sides of the pond and proving once again that when it comes to huge open-world action adventure games it really has its production lines in order. But it's not perfect, and we can't be arsed with it any more. ![]() Watch Dogs is a great game built by a huge team of very talented people. ![]()
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